<?xml version="1.0"?>
<table class="category" name="Physical" sort="1,0" category="Magic">
  <thead name="titles" class="titles">
    <th width="l" class="Title">Name</th>
    <th width="l" class="None">MetaTag</th>
    <th width="l" class="None">Type</th>
    <th width="1em" minitable="yes" class="Table">Rank</th>
    <th width="1.5em" minitable="yes" class="Table">Casting Time</th>
    <th width="4em" minitable="yes" class="Table">Damage</th>
    <th width="4em" minitable="yes" class="Table">Duration</th>
    <th width="l" minitable="yes" class="Table">Magic Points</th>
    <th width="4em" minitable="yes" class="Table">Range</th>
    <th width="4em" minitable="yes" class="Table">Target</th>
    <th width="l" class="Description">Description</th>
    <th width="l" class="None">Implementation</th>
  </thead>
  <tbody>
    <tr>
      <td title="yes">
        <p>Autophase</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>5 min</p>
      </td>
      <td table="yes">
        <p>75</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>This spell shifts the caster's body out of phase from normal matter.  While phased, the caster can see normally (and appears normal to outside observers) but cannot hear or speak--he neither makes nor can hear any sounds--though lip reading is possible. He may pass through solid objects (including walls, floors, etc.) at will, and can interact with objects as he chooses.  Note that phasing through an object requires deliberate action on the part of the caster, thus this spell does not make the caster automatically immune to damage.  However, the caster may attempt to allow weapons to phase through him by making a magical control check at -x where X is equal to the attacker's successes on a strike roll.  This is not useful against attacks which move too quickly to be seen, such as bullets or energy weapons. </p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Barrier</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>45</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a hemispherical two-way magical barrier surrounding the caster.  This barrier drains the kinetic energy of objects passing through the barrier, slowing them down. Physical attacks including melee as well as ranged weapons (guns, missile weapons, etc.) penetrate at half damage. Purely magical or psionic attacks are unaffected by the barrier. Barrier can be made one-way for double cost.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Blink</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>70</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>This spell is a defensive maneuver. When cast, the caster disappears and instantaneously reappears in random location within 20 feet of his original location. Roll randomly to determine the caster's new location. Note that Blink will not put the caster into an iminently dangerous spot such as in the air over a chasm, into a fire, or over a puddle of acid. However, Blink may cause the caster to reappear closer to an opponent. This spell functions as an automatic dodge. In other words, it will allow the caster to automatically avoid being struck by any one attack. Blink is effective against physical attacks, ranged and melee weapons, projectiles, and magic spells that require a roll to strike. Blink is NOT effective against auto-targeting magic spells (the caster simply gets hit in his new location). Blink is also not automatically effective against area-effect spells or area-effect weapons (such as a grenade).  However, it may be effective against area-effects if the caster's new location happens to be outside the area of effect. Just like the Dodge ability, the caster must be aware of the attack he wishes to Blink from. Blink therefore cannot be used to avoid attacks that the caster did not know about.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Carpet of Adhesion</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>5 min</p>
      </td>
      <td table="yes">
        <p>35</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>One surface (10x10 ft) becomes magically adhesive. Objects contacting with surface become stuck (STR check at -8 to un-stick).  This spell may also be used to reverse the effects of Carpet of Slipperiness.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Carpet of Slipperiness</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>5 min</p>
      </td>
      <td table="yes">
        <p>35</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>One surface (10x10 ft) becomes extremely slippery. Objects contacting the surface must make a DEX check at -8 or fall down.  This spell may also be used to reverse the effects of Carpet of Adhesion</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Communicate with Machines</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">2</span><span class="face">4</span><span class="bns"/></span> minutes</p>
      </td>
      <td table="yes">
        <p>65</p>
      </td>
      <td table="yes">
        <p>self</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Allows caster to communicate mentally (similar to Telepathy) with complicated machines and robots.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Dark Matter</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="raw">10</span>
            <span class="num">4</span>
            <span class="face">6</span>
            <span class="bOff">+</span>
            <span class="bns">3</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>75</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>A large gravimetric distortion forcibly compresses one target's body, attracting nearby flying objects</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Energy Shield</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a hemispherical two-way magical barrier 8 feet in radius. Magical/physical/psionic attacks penetrate at one-quarter damage. Barrier can be made one-way for double MP cost.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Enhance Gravity</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">1</span><span class="face">4</span><span class="bOff">+</span><span class="bns">1</span></span> turns</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>One object is pulled to ground as if it were several hundred times it's normal weight (cannot affect living targets, max 20 lbs original weight)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Expound Strength</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>X*5 turns</p>
      </td>
      <td table="yes">
        <p>30X</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Caster invigorate one target with strength, adding a +5 to STR-related skill rolls, a 50% bonus to lift/carry numbers, and double STR bonus on melee attacks.  Note that this spell does not affect the MSB of weapons that the character may be using.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Extend Presence</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>30 seconds</p>
      </td>
      <td table="yes">
        <p>10X</p>
      </td>
      <td table="yes">
        <p>varies</p>
      </td>
      <td table="yes">
        <p>Self</p>
      </td>
      <td description="yes">
        <p>Caster can manipulate objects far away from himself as if they were within arm's reach. Caster has -1 to attributes for every 5' of distance beyond X 5-foot squares.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Extraordinary Senses</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>10 min</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td table="yes">
        <p>self</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>This spells heightens the target's senses, making them far more acute than normal.  This affects the five major senses:  Sight, smell, taste, touch, and hearing.  This provides an automatic +5 bonus to perception rolls in addition to allowing the target to see more clearly, detect faint scents, etc.  Note that this spell enhances existing senses only, it cannot create sensation where such a thing is impossible.  For example, this spell will enhance the caster's ability to see in low-light situations.  However it cannot grant the ability to see where there is NO light, nor will it allow a deaf target to hear.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Force Blast</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">3</span>
            <span class="face">6</span>
            <span class="bns"/>
            <span class="kind">C</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Roll</p>
      </td>
      <td description="yes">
        <p>A quick blast of kinetic energy is imparted to the target. Target must make DEX check at +2*SIZE or be knocked down.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Full Barrier</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>80</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a hemispherical two-way magical barrier 8 feet in radius. Magical/physical/psionic attacks penetrate at half damage. Barrier can be made one-way for double cost.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Gravity Crush</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">2</span>
            <span class="face">6</span>
            <span class="bOff">+</span>
            <span class="bns">2</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Roll</p>
      </td>
      <td description="yes">
        <p>A small gravimetric distortion crushes one target</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Gravity Distortion</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">4</span>
            <span class="face">6</span>
            <span class="bOff">+</span>
            <span class="bns">3</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Roll</p>
      </td>
      <td description="yes">
        <p>Several gravimetric distortions spread throughout target's body, causing immense tissue damage</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Gravity Well</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>7</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">5</span>
            <span class="face">6</span>
            <span class="bOff">+</span>
            <span class="bns">4</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>One target gains a massive amount of mass (but not size) for a fraction of a second, causing it to collapse upon itself, and attract large nearby objects within 20 feet.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Greater Teleport</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>9</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>120</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Caster may transport himself and up to 1000 Kg of additional mass to one location which he has seen before (photograph waives this requirement)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Kekkai</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a barrier around caster up to 20 feet in radius. Barrier is impenetrable from either direction. On expiration, all damage done to inanimate objects inside the barrier is reversed. If the caster dies, the barrier fails and explodes violently and any damage done becomes permanent.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>LesserTeleport</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>60</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Caster may transport himself and up to 2000 lb of additional mass to one location within his current range of vision</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magic Barrier</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>55</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a hemispherical two-way magical barrier 8 feet in radius. Magical attacks penetrate at half damage Physical/Psionic unaffected. Barrier can be made one-way for double cost.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magic Cup</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">3</span><span class="face">6</span><span class="bns"/></span> +X min</p>
      </td>
      <td table="yes">
        <p>20+X</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates magical cup approximatley the size of a large coffee mug.  The cup glows blue and is entirely translucent, allowing a view of the contents. It can contain up to 2 cups (16 oz) of liquid. The cup can exist only in the caster's hand. If it is let go then the spell instantly expires. The cup can contain anything that a glass or ceramic cup could normally contain including liquids, powders, or small objects. The cup does not transmit heat or chemical effects, so it can be used to safely carry lava, acid, red-hot metal, poison, or other dangerous substances.  There is no lid, so just as with a real cup it is possible to spill or pour the contents.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magic Missile</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">1</span>
            <span class="face">6</span>
            <span class="bns"/>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>auto</p>
      </td>
      <td description="yes">
        <p>Caster magically propels a small object towards one target at high speed by generating a strong magical attraction between the object and the target.  The straight-line attraction means that the projectile will never miss. Damage depends on type of object thrown; usually C. The object must fit in the palm of the hand and must weigh no more than 1 lb. After striking the target, the object falls to the ground naturally. The caster must have an object to propel with this spell prior to casting. Note that even if a "weapon" is used as the projectile (such as a throwing knife), the damage remains <span class="roll"><span class="num">1</span><span class="face">6</span><span class="bns"/></span> , though the damage type is up to the GMs discretion based on what the projectile is.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magic Pole</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">3</span><span class="face">6</span><span class="bns"/></span> min.</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>auto</p>
      </td>
      <td description="yes">
        <p>Creates a translucent magical pole that is 5 feet long and 1 inch in diameter. The caster can move the pole around with his hands, and can choose to fix it in place (by letting go of the pole) if he so chooses. When fixed, the pole remains held in position magically until the spell expires. Applying in excess of 400 lbs of force to the pole will make it shatter and disappear. The magic pole may be used as a weapon; it is considered an ordinary Jo staff for combat purposes.  Though the magic pole is technically a magical construct, it is not considered a magical weapon for combat purposes.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Minor Teleport</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>45</p>
      </td>
      <td table="yes">
        <p>self</p>
      </td>
      <td table="yes">
        <p>auto</p>
      </td>
      <td description="yes">
        <p>Transports caster and up to 200 lbs of equipment (must be worn or carried) to any location that is both within the caster's range of vision and is no more than 100 feet away.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Overhaul</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>160</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Magically completely repairs one machine (GM may wish to impose size limit)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Phased Matter</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>5 min</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>One object (non-living) gains the ability to pass through normal matter. The caster may pick the object up without it passing through his body.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Prismatic Wall</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>7</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>220</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a hemispherical two-way magical barrier 8 feet in radius. Magical/physical/psionic attacks cannot penetrate. Barrier can be made one-way for double MP cost.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Psi Barrier</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>55</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a hemispherical two-way magical barrier 8 feet in radius. Psionics attacks penetrate at half damage Physical/Magical attacks unaffected. Barrier can be made one-way for double cost.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Reflect Shield</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>120</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a hemispherical barrier 8 feet in radius. 50% chance to deflect incoming magical/psionic/projectile attacks upon user, or block physical attack</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Repair Damage</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">5</span><span class="face">6</span><span class="bns"/></span> (healing)</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>45</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Magical curing repairs robots and machines (no effect on living tissue)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Repair Major Damage</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">6</span><span class="face">8</span><span class="bns"/></span> (healing)</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>75</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Magical curing repairs robots and machines (no effect on living tissue)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Repair Minor Damage</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">3</span><span class="face">4</span><span class="bns"/></span> (healing)</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Magical curing repairs robots and machines (no effect on living tissue) Can repair damaged weapons or armor.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Spider Climb</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">2</span><span class="face">4</span><span class="bns"/></span> minutes</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>auto</p>
      </td>
      <td description="yes">
        <p>One target gains the ability to walk or climb up and over any solid surface regardless of the orientation or angle of that surface. This includes trees, walls, and celings. However, surfaces covered with excessive loose debris or slippery/slimy surfaces remain hazardous, and may require a dex check to cross (at GMs discretion)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Void Shield</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Physical</p>
      </td>
      <td table="yes">
        <p>9</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>1 turn</p>
      </td>
      <td table="yes">
        <p>200</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Creates a totally impenetrable 1-way hemispherical barrier 4 feet in radius. This barrier is immune to break barrier, dispel, etc.  Void Sheild cannot be Disenchanted.  The target of void shield cannot be targeted by outside magic whilst void sheild is in effect.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
  </tbody>
</table>
